Nash equilibrium The stable outcome where no player can improve by changing strategy alone — like two people stuck in a silent standoff because moving first loses.
Payoff matrix A simple table showing what each side gains or loses from every combination of choices — like comparing two restaurant menus side by side.
Tit-for-tat Cooperate on move one, then copy your opponent's last move. Winning strategy in repeated games — be nice, retaliate when crossed, forgive quickly.
Basis points (bps) 1 bp = 0.01%. 100 bps = 1%. Think of it as pennies per $100 — a 200 bps saving is like getting 2% more value from every dollar spent.
Iterated game A game played repeatedly where players remember past moves, unlike a one-shot interaction. Repetition is what makes cooperation possible.
Backward induction Reasoning from the end of a game backward — if the last move is "everyone defects," that logic ripples back to the first move unless the endpoint is unknown.